Time before we start attacking at distant targets Time before we start attacking at close targets Reactions TurnSpeedMaxAngleThreshold=90.0 Distance from this sound that we can hear the target Distance from this sound that we confirm our target is an enemy If you are using a mod that override BotSkillCfg, then this option is useless General Use BotSkillCfg from this mod instead of default from base game Regardless if BotSkillCfg gets override by other mod or not, other features like custom bot behavior and custom bot name in this mod will still work. This whole BotSkillCfg is made using blueprint nodes. If the theater file only changes player slot, class, weapon, or other stuff without changing the bot skill then it will work. This BotSkillCfg will not work with any mod that changes the bot skill config in the theater file like Tactical Bots. If you are not an advanced user then I suggest you look at other mod that changes bot skill config. With this mod, you will able to modify the config to the way you want without changing it in the theater. The BotSkillCfg is originally part of the game but we weren't able to fully config it to the way we want it to be. The configs that aren't present in your game.ini file, it will be automatic use the default value below. Only use the config you want to change the default value to something you want. They will know when to use grenade at the right time and call for support and such.Īll configs will go in your game.ini and under the line They will know how to change their position and give themselves a better position to target the player. We will see if we can change the AI and improve them like making them peek while they are behind the cover. You will be able to fully customize the configs and settings of this mod. The goal of this mod is to improve the AI to make the coop has better experience and better gameplay. Please do not subscribe to it on your client-side. Note: This mod is for the server only, because its a mutator.
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